"The only time you don't fail is the last time you try anything - and it works."
- William Strong
Remind public players who join your squad to connect to TRAF.Teamspeak3.com and join your squad channel.
Any member of the outfit may be a squad leader outside of ops. You do not have to ask an officer.
Squads do not have to be formed in order. For example: Alpha, Delta, Foxtrot is fine.
When you are the squad leader, everyone in your squad is under your command.
Do not be afraid to remove people from your squad if they will not get in Teamspeak with you or are not following your orders after being warned.
Leading a squad
Receiving orders from platoon command
Keeping platoon command updated of squad status
Offering suggestions to platoon command
Coordinating with other squad leaders in the platoon
Making squad expectations clear
Squad leaders are the backbone of TRAF. Their job is accept orders from the Platoon Leaders and relay them to the squads. Most importantly, their job is to make sure the squad members are doing theirs.
Any member of TRAF is welcome to lead a squad during normal operations (everyday activity), but it is highly recommended to participate in a few squads before doing so.
The following is a guide to help you squad lead effectively.
Every squad leader in a competitive platoon is required to be in Channel Commander. This is the method we use for Squad Leaders to communicate with each other and platoon leader. This is how you go about joining channel commander:
1) In TeamSpeak, click Tools at the top.
2) In the drop-down list, click Whisper Lists.
3) At the bottom left, click "New".
4) Press whatever key you would like to use as your whisper hotkey (do not a key you normally use for typing).
5) Change the "Whisper to:" field to "Groups".
6) Change "Group Whisper Type" to "Channel Commander". 7) Change "Group Whisper Target" to "Complete Channel Family".
It is important to note that this whisper hotkey will function even when you are not part of Channel Commander. Please do not press it if you do not intend on speaking.
If at any time, your squad is talking too much for you to hear Channel Commander, say the phrase "Clear Comms” in your channel. This means that everyone in channel must stop talking until a reasonable period of time has passed, or you have given them permission to speak again. This is non-negotiable and can only be used by Squad Leaders.
Important Terminology and Concepts
A-Cap, B-Cap, C-Cap: Refers to Control Point A, Control Point B, and Control Point C respectively. These are the points you must hold to capture an outpost or a facility.
Spawn Room (or spawn building): The room or building in which the outpost or facility owner can spawn.
Vertical Gen, Horizontal Gen: These are the two shield generators on Amp Stations and Tech Plants that control the shields on the main facility. Vertical Gen is denoted by a vertical line symbol while Horizontal Gen is donated by a horizontal line symbol.
SCU Generator: The generator that controls the shield around the SCU.
SCU: The spawn control unit on Major Facilities, once it is destroyed, the enemy can no longer spawn in the Spawn Room/Building.
Vehicle Generator: The generator that controls the shields preventing vehicle entry. Denoted by a tank icon. These are generally referred to by direction from the center of the facility. (ie: South Vehicle Generator)
Satellite (or Satellite Base): Small bases on the outskirts of Major Facilities, that have one control point.
Small Outposts: These are quickly capturable bases, generally composed of one control point.
Large Outposts: These are the larger outposts on the field, they generally have three control points. The tower setup is the most common of these, get to know it well.
Major Facilities: These are the Bio Labs, Amp Stations and Tech Plants. They generally have 2-to-4 satellites. Amp Stations and Tech Plants have one Control Point. Bio Labs have three, with the exception of Saurva Bio Lab, which has 4.
Squad Objective Marker: This will place a ring of arrows around a targeted objective. This is done by aiming at an objective marker such as Control Point A, holding the Q-key and selecting "Set Primary Target”. This can only be done to Control Points and Generators. If you wish to put a marker on a generator, you must have direct Line-of-Sight, meaning there can be no obstacles between you and it. This must be unlocked with certifications in the squad leader tree.
Squad Waypoint: This will place a green column of light at a location on the map. This is done by going to the map, right clicking on a location and selecting "Set Squad Waypoint”.
Colored Smoke: This will place the select color of smoke at a location the map. This is done by going to the map, right clicking on a location and selecting "Set (Color) Rally Point”. This can be viewed by all allies in the area, and can be used to direct squad members or TR soldiers towards objectives, generally enemy Sunderers.These must be unlocked with certifications in the squad leader tree.
Squad Beacon: This is a deployable objective that will allow your squad to deploy on its location. This is the main method of transportation in TRAF. For every level this is upgraded, 30 seconds are taken off of the respawn timer. This must be unlocked with certifications in the squad leader tree.
Setting Up a Squad
In an Operation setting, you will have control over forming your squad. In virtually all cases, you will want a minimum of 2 Medics but do not count yourself among these. It’s generally a good idea to have 1 dedicated Engineer, simply so you will never run the risk of being out of ammunition. You will also want at least 1 Infiltrator for hacking terminals and providing recon darts. The rest of your squad should be composed of assault classes (Light Assault, Heavy Assault, MAX) and possibly back-up Medics.
If you are taking control of a previously running Squad, or some of your members happen to leave during operations, take note and find volunteers to fill in the role gaps (ie: Medic).
Upon formation of your squad, or taking control of your Squad, you should setup your Fireteams. Fireteams are a subdivision of a squad, there are generally two Fireteams per squad. The safest way to divide up Fireteams is to cut the squad in half, for a full squad - this would be Squad Members 1-6 in Fireteam 1 and Squad Members 7-12 in Fireteam 2. Always make sure you have at least 1 Medic in each Fireteam, and always assign a Fireteam 2 leader to be your Second-in-Command.
Receiving and Handling Orders
Platoon leader will pass an order to your squad over channel commander "First to Alpha, Move on Auraxicom Substation".
The squad leader must 'copy' this order in Channel Commander, this is how platoon lead knows you heard and understood it. "Alpha to First, Copy".
The first thing a squad leader should do with a new order is place a squad waypoint on the objective. Next he should give his squad the objective verbally and explain how you plan on getting them there. "Alpha, redeploy and await a squad beacon, we're moving on Auraxicom Substation” or "Alpha, meet at vehicle terminal, and #4 pull a Sunderer. Our new objective is Auraxicom Substation”
Moving Your Squad
In TRAF, squad leaders are expected to move their squads quickly. The best method of doing this is the "Pill Drop".
A pill drop is performed by moving just the squad leader by way of Mosquito to the squad objective, the squad leader then bails out (generally as a light assault), and deploys a Squad Beacon. As soon as this is done, the squad deploys on the beacon. Below is a video that demonstrates this tactic:
Another important note about the pill drop is that it is always a good idea to give your squad a specific location to guide their beacon to, so that they may group up before moving on the objective. The best way to handle this is the Squad Waypoint.
Other Methods of Transporation
If the squad objective is less than 1000 meters away, or 500 meters on Amerish, other methods can be used. Sunderers and Flashes can get squads to the objective without wasting air resources on a mosquito. Ideally, you should never load the entire squad into one vehicle - this is just asking to get everybody killed.
Galaxies should be used very rarely, as they are slow, obvious and very costly.
It is important to remember that you must get your squad to the objective in a timely manner, the Platoon Leader and other Squad Leaders are likely counting on you.
If there is a major setback in moving the squad to the objective, you must inform the Platoon Leader. "Alpha to First, we’ve been delayed moving to objective. ETA 5 minutes.”
You do not need to inform the Platoon Leader when you reach your new objective unless you are specifically asked to.
Squad Tactics on Objective
Once your squad has reached the objective area, you now must carry it out. In the vast majority of cases, your objective will be to capture an outpost; occasionally you will be given other objectives. This is where the job can become difficult. If the enemy has a significant presence at the objective, your squad will often disperse and adopt a ‘team deathmatch’ mindset. Your job is to stop this. Keep your team together, and focused on the main objective, likely the Control Point(s) or Generator(s).
Working With Other Squads
There are many situations in which multiple TRAF squads will be tasked to the same territory, and in the vast majority of these the Platoon Leader will not give you specific objectives. This is done for two reasons, one: to force communication between the squads themselves and two: because the Platoon Leader may not be on-site as of yet and cannot see the specific situation.
In these cases, it is imperative that you use Channel Commander to communicate with your fellow squads. If you are assaulting a large outpost, claim one or two of the Control Points as your squad's objective "Alpha to squads at Crux Headquarters, we'll take A-cap". In the case of Major Facilities, call out generators as well "Alpha to squads at Mao Tech Plant, we're moving on Vertical".
Sometimes you may have to prompt another squad to take the opposing generator "Alpha to squads at Mao Tech Plant, we're holding Vertical, can somebody take Horizontal?"
Try not to over extend your squad, if you call an objective - you own it.
[Insert blurb about MAX crashes]
There are times when the Platoon Leader may ask you to "prep” an enemy facility. This means you will remove your enemies’ means of reinforcing it, prior to an actual attack. It is important that you never flip any of the Control Points while flipping a facility unless the Platoon Leader gives you clearance to do so.
Completing the Objective
If the objective is to capture the territory, then it is completed when the territory is flips over to the Terran Republic. In this case, the Platoon Leader will be made aware by the in-game mechanics that you have succeeded, thus you do not have to inform them over Channel Commander.
If the objective was to resecure or defend a territory, then it is completed when the enemy has been pushed out of the territory and all Control Points are under Terran Republic control. This is less obvious to Platoon Leaders, so please inform them over Channel Commander. "Alpha to First, Auraxicom substation has been secured"